A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Slider
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Slider
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Fastball
Hop+
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Slider
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Slider
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
The athlete's fastest 0-60-yard time in the given event year. Measured in seconds.
7.94
Top Speed (MPH)
The athlete's fastest split time converted to miles per hour.
10 Yard Dash
The athlete's fastest 0-10-yard split time in the given event year. Measured in seconds.
1.88
60 Yard Dash
The athlete's fastest 0-60-yard time in the given event year. Measured in seconds.
8.05
Top Speed (MPH)
The athlete's fastest split time converted to miles per hour.
RSi
The reactive strength index measurement of an athlete's explosiveness by comparing their jump height to the ground contact time in between their jumps. On a scale of 0-5.
Vertical Jump
A measure of any athlete's body strength and reach calculated from the flight time divided by the contact time.
Hit: (RHH) Capable. Begins in a wide stance with a quick high load, then uses a short stride. Raw bat speed. Level finish, short rotational swing. Line drive approach.
Power: 87.8 mph exit velocity, average 84.0 mph. 69.4 mph bat speed average. 24.0 mph hand speed average.
Defense: (IF) Soft hands, in control footwork, twitchy exchange. Solid.
Arm: 79 mph infield velocity. Very quick arm action, high ¾ slot.
Pitching: Projectable. Feel delivery, max effort. High ¾ arm angle, good arm speed, quick compact arm action. Low balance point, upright an athletic finish.
FB: 82-84 mph. (Max spin 2085; Avg 1967). Both sides of the plate accuracy, slight running action.
SL: 70-71 mph. (Max spin 2100; Avg 2001).
Draft Reports
Contact
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Conner Wastson, North, 2025, IN
Position: 3B/RHP
Body: 6-foot, 165-pound solid frame.
Hit: (RHH) Capable. Begins in a wide stance with a quick high load, then uses a short stride. Raw bat speed. Level finish, short rotational swing. Line drive approach.
Power: 87.8 mph exit velocity, average 84.0 mph. 69.4 mph bat speed average. 24.0 mph hand speed average.
Defense: (IF) Soft hands, in control footwork, twitchy exchange. Solid.
Arm: 79 mph infield velocity. Very quick arm action, high ¾ slot.
Pitching: Projectable. Feel delivery, max effort. High ¾ arm angle, good arm speed, quick compact arm action. Low balance point, upright an athletic finish.
FB: 82-84 mph. (Max spin 2085; Avg 1967). Both sides of the plate accuracy, slight running action.
SL: 70-71 mph. (Max spin 2100; Avg 2001).