The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
86.0
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
6.90
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
88.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
13.6
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.37
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
83.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
12.0
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.82
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
77.0
Outfield Velocity
The athlete's maximum throwing velocity from an outfield position in the given event year. Measured in miles per hour (MPH).
85.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
11.3
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
8.26
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
76.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Slider
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Slider
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Fastball
Hop+
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Fastball
Hop+
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Slider
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Slider
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
The athlete's fastest 0-10-yard split time in the given event year. Measured in seconds.
1.69
30 Yard Dash
The athlete's fastest 0-30-yard split time in the given event year. Measured in seconds.
3.91
60 Yard Dash
The athlete's fastest 0-60-yard time in the given event year. Measured in seconds.
7.02
Top Speed (MPH)
The athlete's fastest split time converted to miles per hour.
RSi
The reactive strength index measurement of an athlete's explosiveness by comparing their jump height to the ground contact time in between their jumps. On a scale of 0-5.
Vertical Jump
A measure of any athlete's body strength and reach calculated from the flight time divided by the contact time.
10 Yard Dash
The athlete's fastest 0-10-yard split time in the given event year. Measured in seconds.
1.72
60 Yard Dash
The athlete's fastest 0-60-yard time in the given event year. Measured in seconds.
6.95
Top Speed (MPH)
The athlete's fastest split time converted to miles per hour.
RSi
The reactive strength index measurement of an athlete's explosiveness by comparing their jump height to the ground contact time in between their jumps. On a scale of 0-5.
Vertical Jump
A measure of any athlete's body strength and reach calculated from the flight time divided by the contact time.
Hit: (RHH) Solid. Started in a wide stance with a small load, then used a short stride. Quick efficient bat speed. Good extension on his balanced finish, short level swing. Gap to gap approach.
Power: 92.3 mph exit velocity, average 82.0 mph. 67.3 mph bat speed average. 21.7 mph hand speed average.
Arm: 86 mph infield velocity. Quick arm action, high ¾ slot.
Run: 6.95
3/06/22
Kline Woodward, Bedford North Lawrence, 2024, IN
Position: 3B/RHP
Body: 6-foot-3, 210-pound strong frame.
Hit: (RHH) Solid. Began in a wide stance with a small arm bar load, then used a short stride. Quick bat speed. Good extension on his finish, upward swing. Gap to gap aggressive approach.
Power: 94 mph exit velocity, average 76.8 mph. 72.9 mph bat speed average. 22.8 mph hand speed average.
Kline Woodward, Bedford North Lawrence, 2024, IN
Position: 3B/OF
Body: 6-foot-3, 210-pound strong frame.
Hit: (RHH) Solid. Started in a wide stance with a small load, then used a short stride. Quick efficient bat speed. Good extension on his balanced finish, short level swing. Gap to gap approach.
Power: 92.3 mph exit velocity, average 82.0 mph. 67.3 mph bat speed average. 21.7 mph hand speed average.
Defense: (IF) Soft hands, fluid footwork, clean exchange. Solid.
Arm: 86 mph infield velocity. Quick arm action, high ¾ slot.
Run: 6.95
Kline Woodward, Bedford North Lawrence, 2024, IN
Position: 3B/RHP
Body: 6-foot-3, 210-pound strong frame.
Hit: (RHH) Solid. Began in a wide stance with a small arm bar load, then used a short stride. Quick bat speed. Good extension on his finish, upward swing. Gap to gap aggressive approach.
Power: 94 mph exit velocity, average 76.8 mph. 72.9 mph bat speed average. 22.8 mph hand speed average.
Defense: (IF) Soft hands, quick footwork, twitchy packing exchange. Solid. Movements laterally were quick.
Arm: 88 mph infield velocity. Quick arm action, an-over-the-top slot.
Speed: 6.90 (60-yard).
Pitching: Solid. Feel delivery, high effort. Over-the-top arm angle, quick arm speed, moderate quick arm action. Tall balance point, a clean finish.
FB: 77-80 mph. (Max spin 1812; Avg 1722). Arm side accuracy.
CB: 70 mph. (Max spin 1766; Avg 1766).
CH: 71-73 mph. Feel command, fading action.
SL: 69-70 mph. Tight action. (Max spin 1864; Avg 1808).
Kline Woodward, Bedford North Lawrence, 2024, IN
Position: 3B/RHP
Body: 6-foot-3, 210-pound solid projectable build.
Hit: (RHH) Starts in a tall stance with a quick load, then uses a small leg kick. Average bat speed. Uphill swing. Aggressive approach.
Power: 89 mph exit velocity, average 79.37 mph. 60.50 mph bat speed average. 21.28 mph hand speed average.
Defense: (IF) Soft hands, aggressive footwork, clean quick exchange. Above average.
Arm: 83 mph infield velocity. Quick arm action, an-over-the-top slot, consistent accuracy.
Speed: 7.37 (60-yard).
Pitching: Tall-and-fall delivery, some effort. Over-the-top arm angle. Tall balance point.
FB: T79. 77-78 mph. (Max spin 1814; Avg 1634). In the zone accuracy.
CB: In the zone consistent command.
CH: 70-71 mph.
SL: 67-68 mph. (Max spin 1694; Avg 1636).