The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.22
Home to First
The athlete's fastest home-to-first time in the given event year. Measured from bat-on-ball to foot-on-bag, in seconds (s).
4.04
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
79.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
13.0
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.34
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
80.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
12.8
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.68
Pop Time
The athlete's fastest pop time in the given event year. Measured from glove to glove, in seconds (s).
2.09 - 2.25
Catcher Velocity
The athlete's maximum throwing velocity from the catcher position in the given event year. Measured in miles per hour (MPH).
79.0
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
79.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Body: 6/3, 220 pounds. Large frame, strength present. Defense: 2.09-2.18 pop times. Clean transfers across his chest, feet get in line to target, one knee setup receiving, average to above average hands. Arm: R. C - 78 mph. Accurate with carry, short arm action, high 3/4 slot. Hit: R. Wide, even base, hands just above back shoulder. Hands load back, no stride. Quick hands, short to the ball, barrel stays through the zone, works gap to gap, has barrel feel. Power: 84 mph exit velocity from the tee. Made hard contact in BP, above average bat speed. Run:7.68 runner in the 60.
Draft Reports
Contact
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Body: 6/3, 220 pounds. Large frame, strength present.
Defense: 2.09-2.18 pop times. Clean transfers across his chest, feet get in line to target, one knee setup receiving, average to above average hands.
Arm: R. C - 78 mph. Accurate with carry, short arm action, high 3/4 slot.
Hit: R. Wide, even base, hands just above back shoulder. Hands load back, no stride. Quick hands, short to the ball, barrel stays through the zone, works gap to gap, has barrel feel.
Power: 84 mph exit velocity from the tee. Made hard contact in BP, above average bat speed.
Run:7.68 runner in the 60.