The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.26
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
86.0
Outfield Velocity
The athlete's maximum throwing velocity from an outfield position in the given event year. Measured in miles per hour (MPH).
82.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
11.6
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.31
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
79.0
Outfield Velocity
The athlete's maximum throwing velocity from an outfield position in the given event year. Measured in miles per hour (MPH).
80.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Fastball
Hop+
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Body: 5-foot-11, 150 pounds. Slender build with long limbs. Room to add significant size and strength. Projects to improve in each area of his game, especially on the mound, as continues to develop physically
Delivery: Starts tall on the far right side of the rubber. Simply, rhythmic delivery. High peaking leg kick with slight coil. Sinks into his back leg as he separates. Extended on line stride. Balanced finish. Repeats delivery. Arm Action: Long, loose arm. 3/4 arm slot. Some effort on his fastball. Tends to slow down/shorten up on secondary pitches. Projects well with the looseness and natural action he creates on his pitches.
FB: Max 85 mph. Sat 83-85 mph. Avg. Spin Rate - 2055 RPM. Natural arm side action with some downward action. Locates well. Stays down in the zone. Some effort.
CB: 65-72 mph. Avg. Spin Rate - 1546 RPM. Flashes some bite when gets it out front. Does come out about the fastball plane. Tends to slow up his arm.
CH: 69-72 mph. Avg. Spin Rate - 1083 RPM. Sink and fade. Turns it over. Tends to push with a slow arm action, but could be a potential plus pitch down the road.
--
Defense: IF. Competent actions that should keep him at 3B. Presents the glove well. Belt high transfer. Showed comfort with the backhand play. Arm: RH. 79 mph. High 3/4 arm slot. Quick, loose arm. Accurate on his throws with some carry. Hit: RHH. Athletic, slightly open set up. Exaggerated bat toggle. Knee to knee load with the slight arm bar. Level bat path through the hitting zone that produced line drives during his batting practice round. High finish with one hand. Balanced finish. Flashes of power potential to the pull side. Stayed mostly middle/pull. Power: 88 mph Exit Velocity via TrackMan. Run: 7.31 Laser Timed 60
Draft Reports
Contact
Premium Content Area
To unlock contact information, you need to purchase a ScoutPLUS subscription.
Body: 5-foot-11, 150 pounds. Slender build with long limbs. Room to add significant size and strength. Projects to improve in each area of his game, especially on the mound, as continues to develop physically
Delivery: Starts tall on the far right side of the rubber. Simply, rhythmic delivery. High peaking leg kick with slight coil. Sinks into his back leg as he separates. Extended on line stride. Balanced finish. Repeats delivery.
Arm Action: Long, loose arm. 3/4 arm slot. Some effort on his fastball. Tends to slow down/shorten up on secondary pitches. Projects well with the looseness and natural action he creates on his pitches.
FB: Max 85 mph. Sat 83-85 mph. Avg. Spin Rate - 2055 RPM. Natural arm side action with some downward action. Locates well. Stays down in the zone. Some effort.
CB: 65-72 mph. Avg. Spin Rate - 1546 RPM. Flashes some bite when gets it out front. Does come out about the fastball plane. Tends to slow up his arm.
CH: 69-72 mph. Avg. Spin Rate - 1083 RPM. Sink and fade. Turns it over. Tends to push with a slow arm action, but could be a potential plus pitch down the road.
--
Defense: IF. Competent actions that should keep him at 3B. Presents the glove well. Belt high transfer. Showed comfort with the backhand play.
Arm: RH. 79 mph. High 3/4 arm slot. Quick, loose arm. Accurate on his throws with some carry.
Hit: RHH. Athletic, slightly open set up. Exaggerated bat toggle. Knee to knee load with the slight arm bar. Level bat path through the hitting zone that produced line drives during his batting practice round. High finish with one hand. Balanced finish. Flashes of power potential to the pull side. Stayed mostly middle/pull.
Power: 88 mph Exit Velocity via TrackMan.
Run: 7.31 Laser Timed 60