The athlete's fastest pop time in the given event year. Measured from glove to glove, in seconds (s).
1.94 - 2.05
Catcher Velocity
The athlete's maximum throwing velocity from the catcher position in the given event year. Measured in miles per hour (MPH).
80.0
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.39
Pop Time
The athlete's fastest pop time in the given event year. Measured from glove to glove, in seconds (s).
2.19 - 2.34
Catcher Velocity
The athlete's maximum throwing velocity from the catcher position in the given event year. Measured in miles per hour (MPH).
72.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
11.9
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.32
Pop Time
The athlete's fastest pop time in the given event year. Measured from glove to glove, in seconds (s).
2.20 - 2.31
Catcher Velocity
The athlete's maximum throwing velocity from the catcher position in the given event year. Measured in miles per hour (MPH).
66.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Fastball
Hop+
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
The athlete's fastest 0-10-yard split time in the given event year. Measured in seconds.
1.71
30 Yard Dash
The athlete's fastest 0-30-yard split time in the given event year. Measured in seconds.
3.87
60 Yard Dash
The athlete's fastest 0-60-yard time in the given event year. Measured in seconds.
6.94
Top Speed (MPH)
The athlete's fastest split time converted to miles per hour.
10 Yard Dash
The athlete's fastest 0-10-yard split time in the given event year. Measured in seconds.
1.73
30 Yard Dash
The athlete's fastest 0-30-yard split time in the given event year. Measured in seconds.
3.98
60 Yard Dash
The athlete's fastest 0-60-yard time in the given event year. Measured in seconds.
7.19
Top Speed (MPH)
The athlete's fastest split time converted to miles per hour.
RSi
The reactive strength index measurement of an athlete's explosiveness by comparing their jump height to the ground contact time in between their jumps. On a scale of 0-5.
Vertical Jump
A measure of any athlete's body strength and reach calculated from the flight time divided by the contact time.
The highest Edge Score within the given year. Edge Score is a comprehensive score that takes the core-six visual skills into account, providing an assessment of an athlete’s overall visual ability.
76.86
Edge Score
The highest Edge Score within the given year. Edge Score is a comprehensive score that takes the core-six visual skills into account, providing an assessment of an athlete’s overall visual ability.
Physical: 6-0, 180 pounds; Proportional, slight build. 6.94 runner in the 60. Offensively: RHH. Even setup, with feet just outside his shoulders; has a pre-pitch bat waggle. Lifts hands with an up and down stride for timing. Stays behind the ball while showing a strong lower half. Showed a direct swing path with a two handed finish. More line drives than flyballs and groundballs with a peak exit velocity of 94 MPH via Trackman. Defensively: Starts with a compact setup; utilizing a one knee approach while staying low during receiving. Hands are soft while staying low during transfer. Short take back from a high 3/4 arm slot. 1.94-2.05 pop times. C - 78 MPH.Showed good footwork with a clean transfer.
2/20/23
Physical: 6-foot-0, 180 pounds; Athletic, slight build. 7.28 runner in the 60. Offensively: RHH. Even setup, with feet just outside his shoulders; has a pre-pitch bat waggle. Lifts hands with an up and down stride for timing. Stays behind the ball while showing an aggressive lower half. Showed a slight lift to the ball with a late one hand finish. More line drives than flyballs and groundballs with a peak exit velocity of 94 MPH via Trackman. Consistent barrel path with some pull side power. Defensively: Starts with a compact setup; utilizing a one knee approach while staying low during receiving. Hands are soft while staying low during transfer. Short take back from a high 3/4 arm slot. 1.98-2.04 pop times. C - 80 MPH. Efficient mover with quick hands and release.
10/01/22
Physical: 6-foot-0, 155 pounds; Lean, slender build. 7.36 runner in the 60. Offensively: RHH. Open setup, with feet shoulder width apart; bat positioned at a 45 degree angle. Short take back with the hands with a slight leg-kick for timing. Stays behind the ball while showing a strong lower half. Showed a direct swing path with a one-handed finish. More groundballs than line drives and flyballs with a peak exit velocity of 86 MPH via Trackman. Defensively: Starts with a low to the ground setup; utilizing a one knee approach while staying low during receiving. Hands are soft with a clean transfer. Short take back from a high 3/4 arm slot. 2.19-2.27 pop times. C - 72 MPH. Quick transfer & delivery.
6/29/22
Physical: 5-foot-11, 155 pounds; Lean, proportional build. 7.19 runner in the 60. Offensively: RHH. Open setup, with feet just outside his shoulders; bat positioned at a 45 degree angle. Short take back with the hands with a slight leg-kick for timing. Stays behind the ball while showing an aggressive lower half. Showed a swing path that gets around the ball with a one-handed finish. More line drives than flyballs and groundballs with a peak exit velocity of 87 MPH via Trackman. Active lower half with pop and a slightly above average sweet spot %. Defensively: Starts with a compact setup; utilizing a one knee approach while staying low during receiving. Hands are soft with a seamless transfer. Short take back from a high/over the top arm slot. 2.22-2.34 pop times. C - 67 MPH. Quick hands on the transfer while being aggressive on the throw down. Pitching: Uses a glove side setup while using a side step. Mid chest leg drive with shoulders above the hips. Has a moderate stride landing inline with the plate. Moderate arm swing while arm stays in line with 2B; high/over the top slot. Square to the plate with finish. FB: Peak velo of 76 MPH, while sitting 73-75 MPH; arm side run with sink. CB: 62-64 MPH; 1-7 shape.CH: 69-71 MPH. Shows ability to command both sides while using the BB to get strikes.
Draft Reports
Contact
Premium Content Area
To unlock contact information, you need to purchase a ScoutPLUS subscription.
Grip strength is a measure of a players bat control and ability to transfer power and speed during impact, measured in pounds of force generated; collected with elbow bent at 90 degrees.
Grip Strgth (RH)
Grip strength is a measure of a players bat control and ability to transfer power and speed during impact, measured in pounds of force generated; collected with elbow bent at 90 degrees.
Physical: 6-0, 180 pounds; Proportional, slight build. 6.94 runner in the 60.
Offensively: RHH. Even setup, with feet just outside his shoulders; has a pre-pitch bat waggle. Lifts hands with an up and down stride for timing. Stays behind the ball while showing a strong lower half. Showed a direct swing path with a two handed finish. More line drives than flyballs and groundballs with a peak exit velocity of 94 MPH via Trackman.
Defensively: Starts with a compact setup; utilizing a one knee approach while staying low during receiving. Hands are soft while staying low during transfer. Short take back from a high 3/4 arm slot. 1.94-2.05 pop times. C - 78 MPH.Showed good footwork with a clean transfer.
Physical: 6-foot-0, 180 pounds; Athletic, slight build. 7.28 runner in the 60.
Offensively: RHH. Even setup, with feet just outside his shoulders; has a pre-pitch bat waggle. Lifts hands with an up and down stride for timing. Stays behind the ball while showing an aggressive lower half. Showed a slight lift to the ball with a late one hand finish. More line drives than flyballs and groundballs with a peak exit velocity of 94 MPH via Trackman. Consistent barrel path with some pull side power.
Defensively: Starts with a compact setup; utilizing a one knee approach while staying low during receiving. Hands are soft while staying low during transfer. Short take back from a high 3/4 arm slot. 1.98-2.04 pop times. C - 80 MPH. Efficient mover with quick hands and release.
Physical: 6-foot-0, 155 pounds; Lean, slender build. 7.36 runner in the 60.
Offensively: RHH. Open setup, with feet shoulder width apart; bat positioned at a 45 degree angle. Short take back with the hands with a slight leg-kick for timing. Stays behind the ball while showing a strong lower half. Showed a direct swing path with a one-handed finish. More groundballs than line drives and flyballs with a peak exit velocity of 86 MPH via Trackman.
Defensively: Starts with a low to the ground setup; utilizing a one knee approach while staying low during receiving. Hands are soft with a clean transfer. Short take back from a high 3/4 arm slot. 2.19-2.27 pop times. C - 72 MPH. Quick transfer & delivery.
Physical: 5-foot-11, 155 pounds; Lean, proportional build. 7.19 runner in the 60.
Offensively: RHH. Open setup, with feet just outside his shoulders; bat positioned at a 45 degree angle. Short take back with the hands with a slight leg-kick for timing. Stays behind the ball while showing an aggressive lower half. Showed a swing path that gets around the ball with a one-handed finish. More line drives than flyballs and groundballs with a peak exit velocity of 87 MPH via Trackman. Active lower half with pop and a slightly above average sweet spot %.
Defensively: Starts with a compact setup; utilizing a one knee approach while staying low during receiving. Hands are soft with a seamless transfer. Short take back from a high/over the top arm slot. 2.22-2.34 pop times. C - 67 MPH. Quick hands on the transfer while being aggressive on the throw down.
Pitching: Uses a glove side setup while using a side step. Mid chest leg drive with shoulders above the hips. Has a moderate stride landing inline with the plate. Moderate arm swing while arm stays in line with 2B; high/over the top slot. Square to the plate with finish. FB: Peak velo of 76 MPH, while sitting 73-75 MPH; arm side run with sink. CB: 62-64 MPH; 1-7 shape.CH: 69-71 MPH. Shows ability to command both sides while using the BB to get strikes.