The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.73
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
81.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Slider
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Slider
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Fastball
Hop+
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Slider
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Slider
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Fastball
Hop+
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Slider
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Slider
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Fastball
Hop+
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Slider
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Slider
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
The maximum speed, in the direction of home plate, that the wrist is traveling. Measured in meters per second (m/s)
Arm Slot
Angle of the forearm relative to the ground between maximum external rotation (MER) and ball release (BR). Which can be a powerful player comparison metric, delivered in degrees.
Knee Extension Velo
The angular velocity of the front knee straightening after foot plant, which provides indicators of velocity potential. Measured in degrees per second.
Deception
The amount of time that the ball is visible to the hitter, after the instant of front foot strike. Measures in milliseconds.
Hip-Shoulder Separation
The difference in angle of between the hips and shoulders, occurring close to the foot plant. Measured in degrees.
Positional Profile: RHP/1B Body: 6-2, 205-pounds. Delivery: Powerful drop and drive lower half, rides back knee downhill into a stride that works directly to the plate. Arm Action: RH. Short, clean arm action. Works from a 3/4 slot. FB: T89, 87.2-88.7 mph. Straight action, late hop through the zone. T1948, 1888 average rpm. SL: 74.6-78.1 mph. Thrown with aggression, 11/5 to 10/4 shape, around the zone. Inconsistent shape, blended into slurve at times. T2079, 2005 average rpm. CH: 77.2-79.5 mph. Maintains arm speed, late arm-side-action, works down in the zone. T1781, 1644 average rpm.
2/26/22
Right-handers Ean DiPasquale (Belleville East) proved to be a pair of need-to-know arms from the event. DiPasquale reached an 83 mph high in June of last year, and climbed to an 89.0 high on Saturday, showing off what must have been a productive offseason.
6/29/21
Positional Profile: RHP/3B Body: 6-foot-2, 205-pounds. Thick, sturdy frame; physical lower half. Delivery: Controlled methodical delivery, drop/drive type action, heavy front hip turn prior to engaging downhill, stacks backside. Shoulders stay linear, front foot lands open, downward finish through release. Arm Action: RH. Short arm stroke with some poke on the backside, high 3/4 slot. FB: T83, 81-82 mph. Low-spin sinker type, heavy action, plays best at the bottom of the zone as a ground ball induced offering. T1762, 1622 average rpm. CB: 66-72 mph. 12/6 shape, spun with more depth than slider. T2014, 1966 average rpm. SL: 71-75 mph. Used earlier in the count to land for strikes, occasional swing and miss, best feel breaking ball at the moment. T2050, 1986 average rpm. CH: 78-79 mph. Similar arm slot to fastball, fading action that mirrors fastball best low in the zone.
Draft Reports
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Positional Profile: RHP/1B
Body: 6-2, 205-pounds.
Delivery: Powerful drop and drive lower half, rides back knee downhill into a stride that works directly to the plate.
Arm Action: RH. Short, clean arm action. Works from a 3/4 slot.
FB: T89, 87.2-88.7 mph. Straight action, late hop through the zone. T1948, 1888 average rpm.
SL: 74.6-78.1 mph. Thrown with aggression, 11/5 to 10/4 shape, around the zone. Inconsistent shape, blended into slurve at times. T2079, 2005 average rpm.
CH: 77.2-79.5 mph. Maintains arm speed, late arm-side-action, works down in the zone. T1781, 1644 average rpm.
Right-handers Ean DiPasquale (Belleville East) proved to be a pair of need-to-know arms from the event. DiPasquale reached an 83 mph high in June of last year, and climbed to an 89.0 high on Saturday, showing off what must have been a productive offseason.
Positional Profile: RHP/3B
Body: 6-foot-2, 205-pounds. Thick, sturdy frame; physical lower half.
Delivery: Controlled methodical delivery, drop/drive type action, heavy front hip turn prior to engaging downhill, stacks backside. Shoulders stay linear, front foot lands open, downward finish through release.
Arm Action: RH. Short arm stroke with some poke on the backside, high 3/4 slot.
FB: T83, 81-82 mph. Low-spin sinker type, heavy action, plays best at the bottom of the zone as a ground ball induced offering. T1762, 1622 average rpm.
CB: 66-72 mph. 12/6 shape, spun with more depth than slider. T2014, 1966 average rpm.
SL: 71-75 mph. Used earlier in the count to land for strikes, occasional swing and miss, best feel breaking ball at the moment. T2050, 1986 average rpm.
CH: 78-79 mph. Similar arm slot to fastball, fading action that mirrors fastball best low in the zone.