The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
7.93
Infield Velocity
The athlete's maximum throwing velocity from an infield position in the given event year. Measured in miles per hour (MPH).
75.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
10.2
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
8.42
Outfield Velocity
The athlete's maximum throwing velocity from an outfield position in the given event year. Measured in miles per hour (MPH).
73.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
9.3
60 Yard Dash
The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
9.75
Outfield Velocity
The athlete's maximum throwing velocity from an outfield position in the given event year. Measured in miles per hour (MPH).
60.0
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
The highest Edge Score within the given year. Edge Score is a comprehensive score that takes the core-six visual skills into account, providing an assessment of an athlete’s overall visual ability.
Positional Profile: RHP/1B Body: 6-3, 165-pounds. High waist, projectable. Delivery: High leg kick, tall and fall. Arm Action: RH. Long, stabby arm action into a over the top slot. FB: T79, 76-79 mph. Jumps out of the hand, plays with carry in the zone. T1895, 1760 average rpm. CB: 63-65 mph. 12/6 breaker, some feel for the zone. T1574, 1543 average rpm. CH: 65-67 mph. Drops arm slot, with depth. T1484, 1352 average rpm.
3/12/23
Positional Profile: RHP/1B Body: 6-3, 165-pounds. High waist, projectable. Hits: RHH. Stock set up with relaxed hands. Minimal hand load, hands drop into an uphill path, easy effort, uses the whole field. Power: 81 max exit velocity, averaged 73.7 MPH. 265' max distance. Arm: RH. INF-75 mph.Compact, 3/4 slot. Defense: Two-hand gather, shuffle step towards target. Run: 7.93 runner in the 60. Vizual Edge: 62.8 Edge Score
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Body: 6-3, 165-pounds. High waist, projectable.
Delivery: High leg kick, tall and fall.
Arm Action: RH. Long, stabby arm action into a over the top slot.
FB: T79, 76-79 mph. Jumps out of the hand, plays with carry in the zone. T1895, 1760 average rpm.
CB: 63-65 mph. 12/6 breaker, some feel for the zone. T1574, 1543 average rpm.
CH: 65-67 mph. Drops arm slot, with depth. T1484, 1352 average rpm.
Body: 6-3, 165-pounds. High waist, projectable.
Hits: RHH. Stock set up with relaxed hands. Minimal hand load, hands drop into an uphill path, easy effort, uses the whole field.
Power: 81 max exit velocity, averaged 73.7 MPH. 265' max distance.
Arm: RH. INF-75 mph.Compact, 3/4 slot.
Defense: Two-hand gather, shuffle step towards target.
Run: 7.93 runner in the 60.
Vizual Edge: 62.8 Edge Score