The athlete's fastest 60-yard dash time in the given event year. Measured in seconds (s)
8.11
Power / Speed Score
A simple calculation that divides the athlete’s Exit Velocity Max by the athlete’s 60 Yard Dash time for the given event year. For example, 98 MPH / 7.00s = 14.00.
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Slider
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Slider
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Fastball
Hop+
A fastball with hop has a flat approach angle and visually jumps through the zone. When thrown up in the zone, it is more likely to generate a higher swing and miss average. Hop+ of 100 is MLB average.
Fastball
Sink+
A fastball with sink has low backspin and drops through the strike zone. When thrown down in the zone, it is more likely to generate a higher ground ball percentage and lower launch angle. Sink+ of 100 is MLB average.
Fastball
Rise+
A fastball with rise has a high percentage of backspin. When thrown up in the zone, it is more likely to generate a higher fly ball percentage. Rise+ of 100 is MLB average
Curveball
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Curveball
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
Slider
Hammer+
A hammer breaking ball drops vertically with velocity through the zone, or 12-to-6 movement. Hammer+ of 100 is MLB average.
Slider
Sweep+
A sweeping breaking ball moves horizontally with velocity through the zone. Sweep+ of 100 is MLB average.
The highest Edge Score within the given year. Edge Score is a comprehensive score that takes the core-six visual skills into account, providing an assessment of an athlete’s overall visual ability.
Positional Profile: LHP/1B Body: 6-2, 170-pounds. Delivery: Heavy start to the first base side of the rubber, tall/fall type delivery, lead leg swings to a closed toe landing from target. Deceptive some and repeats. Arm Action: LH. Short compact arm action, high 3/4 slot. FB: T77.8, 75-77 mph. Slight cut, ball jumps out the hand from a tight window. T2106, 2034 average rpm. CB: 60-62 mph. Slurvy-type, 2/8 shape with depth. T2701, 2586 average rpm. SL: 61-64 mph. Similar action to curveball. T2701, 2656 average rpm.
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Positional Profile: LHP/1B
Body: 6-2, 170-pounds.
Delivery: Heavy start to the first base side of the rubber, tall/fall type delivery, lead leg swings to a closed toe landing from target. Deceptive some and repeats.
Arm Action: LH. Short compact arm action, high 3/4 slot.
FB: T77.8, 75-77 mph. Slight cut, ball jumps out the hand from a tight window. T2106, 2034 average rpm.
CB: 60-62 mph. Slurvy-type, 2/8 shape with depth. T2701, 2586 average rpm.
SL: 61-64 mph. Similar action to curveball. T2701, 2656 average rpm.